Kira Duffy Art Blog
I am currently a student at the Art Institute of Austin studying Media Arts and Animation. This is a collection of my work. You can reach me by email at Kads@kiraduffy.com. All works ©Kira Duffy 2012 unless otherwise noted.
Thursday, May 17, 2012
Zbrush fun times
So I get to sculpt fin fang foom for my zbrush final. Hopefully it doesnt turn into me drooling on my tablet
Wednesday, May 16, 2012
Environments demo reel
So heres my Environment concept demo reel. Im still working all of the pieces in it, but figured its a good time for posting for the sake of progress so here it is. Hope you like the direction Im going with them
Friday, April 27, 2012
Thursday, April 5, 2012
2D environment 3D revisit
So awhile ago, I did this photoshop painting of a catacombs inspired by a trip to the Natural Bridge Caverns
Then it was over to maya to texture and light
Finally, I rendered all of the formations in their own targa file so i could re-size and position them in the composition in Photoshop
Heres that cavern from awhile back in with some upgrades. First, i laid out a few simple formations in 3dsMax
Then it was over to maya to texture and light
Finally, I rendered all of the formations in their own targa file so i could re-size and position them in the composition in Photoshop
Labels:
2012,
3D Paint tool,
3ds Max,
catacombs,
compositing,
maya,
photoshop
Tuesday, March 20, 2012
3d character modeling demo reel
A couple of these models should be familiar, as it isnt their first time appearing on this blog, but I figured id upload this anyways since...yeah...demo reel and whatnot.
Fun with nostalgia
So heres an animation that my classmate Pamela Mills and I made. I really enjoyed getting to work with Pam and she is such a supportive and positive individual that I am sure she is really going to thrive in this industry, if not anything else, because she is such a joy to work with. I heart her face. Srsly.
Labels:
3ds Max,
8-bit,
after effects,
fishbird,
little mac,
maya,
super mario
Sunday, January 1, 2012
End of year finals
So, its the New Year. Woots. Heres a render of my Character Modeling final. This is my first attempt at rigging in Max and I have to say....wasnt nearly as hard as I thought it was gonna be...which is awesome...
More finals from last quarter to come, Im in the middle of hardware upgrades so bear with me folks.
In other news, I finally gave DC Universe Online a shot....and its badass...Xocarr RAWR!!!
No, seriously...acrobat transport makes the entire Universe a jungle gym...its comic book immersion on a level of fun I thought Id left behind at the age of 12. I only regret that I dont have a computer capable of running it on max settings. ...soon,tho....soon...
Labels:
3ds Max,
horse link,
satyr
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